Soul City
Unreal & Wwise Project Breakdown
The aim of this project was to design an atmospheric environmental audio system for a third-person RPG style level. I used the ‘Soul: City’ Unreal Engine environment pack, and a character model from the ‘Paragon’ asset collection. All pre-existing audio assets were replaced with a new system built in Wwise. A particular area of focus were the transitions between the indoor and outdoor areas; a custom Blueprint system was built to detect the player’s position in the level and adjust the environmental audio accordingly. The player controls a robot exploring a ‘cyberpunk’ style environment; starting in a grimy corridor which opens up to rainy, neon-lit streets.
Footsteps
Ambience
Sidechaining